using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;
namespace game
{
///
/// Summary description for Form1.
///
public class Form1 : System.Windows.Forms.Form
{
int flag;
private int count;
private int[] numbers = new int[16];
// string[] numbers_d = new string[16];
// string[] strNumbers = new string[16];
private System.Windows.Forms.Button b1;
private System.Windows.Forms.Button b2;
private System.Windows.Forms.Button b3;
private System.Windows.Forms.Button b4;
private System.Windows.Forms.Button b5;
private System.Windows.Forms.Button b6;
private System.Windows.Forms.Button b7;
private System.Windows.Forms.Button b8;
private System.Windows.Forms.Button b9;
private System.Windows.Forms.Button b10;
private System.Windows.Forms.Button b11;
private System.Windows.Forms.Button b12;
private System.Windows.Forms.Button b13;
private System.Windows.Forms.Button b14;
private System.Windows.Forms.Button b15;
private System.Windows.Forms.Button b16;
private System.Windows.Forms.TextBox t1;
private System.Windows.Forms.Label lbl1;
private System.Windows.Forms.Label lbl2;
private System.Windows.Forms.Label lbl3;
///
/// Required designer variable.
///
private System.ComponentModel.Container components = null;
public Form1()
{
//
// Required for Windows Form Designer support
//
InitializeComponent();
//
// TODO: Add any constructor code after InitializeComponent call
//
}
///
/// Clean up any resources being used.
///
protected override void Dispose( bool disposing )
{
if( disposing )
{
if (components != null)
{
components.Dispose();
}
}
base.Dispose( disposing );
}
#region Windows Form Designer generated code
///
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
///
private void InitializeComponent()
{
this.numbers[0] = 15;
this.numbers[1] = 14;
this.numbers[2] = 13;
this.numbers[3] = 12;
this.numbers[4] = 11;
this.numbers[5] = 10;
this.numbers[6] = 9;
this.numbers[7] = 8;
this.numbers[8] = 7;
this.numbers[9] = 6;
this.numbers[10] = 5;
this.numbers[11] = 4;
this.numbers[12] = 3;
this.numbers[13] = 2;
this.numbers[14] = 1;
this.numbers[15] = -1;
this.count = 0;
this.flag = 0;
this.lbl1 = new System.Windows.Forms.Label();
this.lbl2 = new System.Windows.Forms.Label();
this.lbl3 = new System.Windows.Forms.Label();
this.b11 = new System.Windows.Forms.Button();
this.b10 = new System.Windows.Forms.Button();
this.b13 = new System.Windows.Forms.Button();
this.b12 = new System.Windows.Forms.Button();
this.b15 = new System.Windows.Forms.Button();
this.b16 = new System.Windows.Forms.Button();
this.b8 = new System.Windows.Forms.Button();
this.b9 = new System.Windows.Forms.Button();
this.b14 = new System.Windows.Forms.Button();
this.t1 = new System.Windows.Forms.TextBox();
this.b1 = new System.Windows.Forms.Button();
this.b2 = new System.Windows.Forms.Button();
this.b3 = new System.Windows.Forms.Button();
this.b4 = new System.Windows.Forms.Button();
this.b5 = new System.Windows.Forms.Button();
this.b6 = new System.Windows.Forms.Button();
this.b7 = new System.Windows.Forms.Button();
this.SuspendLayout();
//
// lbl1
//
this.lbl1.Font = new System.Drawing.Font("Comic Sans MS", 9.75F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((System.Byte)(0)));
this.lbl1.Location = new System.Drawing.Point(16, 192);
this.lbl1.Name = "lbl1";
this.lbl1.Size = new System.Drawing.Size(280, 16);
this.lbl1.TabIndex = 0;
this.lbl1.Text = "Congrats!! You have completed the game !!";
this.lbl1.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
this.lbl1.Visible = false;
//
// lbl2
//
this.lbl2.Font = new System.Drawing.Font("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((System.Byte)(0)));
this.lbl2.Location = new System.Drawing.Point(8, 160);
this.lbl2.Name = "lbl2";
this.lbl2.Size = new System.Drawing.Size(96, 24);
this.lbl2.TabIndex = 0;
this.lbl2.Text = "Number of hits :";
this.lbl2.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
//
// lbl3
//
this.lbl3.Location = new System.Drawing.Point(104, 160);
this.lbl3.Name = "lbl3";
this.lbl3.Size = new System.Drawing.Size(24, 23);
this.lbl3.TabIndex = 0;
this.lbl3.Text = "0";
this.lbl3.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
//
// b11
//
this.b11.Location = new System.Drawing.Point(152, 80);
this.b11.Name = "b11";
this.b11.Size = new System.Drawing.Size(30, 30);
this.b11.TabIndex = 0;
this.b11.Text = "5";
//
// b10
//
this.b10.Location = new System.Drawing.Point(120, 80);
this.b10.Name = "b10";
this.b10.Size = new System.Drawing.Size(30, 30);
this.b10.TabIndex = 0;
this.b10.Text = "6";
//
// b13
//
this.b13.Location = new System.Drawing.Point(88, 112);
this.b13.Name = "b13";
this.b13.Size = new System.Drawing.Size(30, 30);
this.b13.TabIndex = 0;
this.b13.Text = "3";
//
// b12
//
this.b12.Location = new System.Drawing.Point(184, 80);
this.b12.Name = "b12";
this.b12.Size = new System.Drawing.Size(30, 30);
this.b12.TabIndex = 0;
this.b12.Text = "4";
//
// b15
//
this.b15.Location = new System.Drawing.Point(152, 112);
this.b15.Name = "b15";
this.b15.Size = new System.Drawing.Size(30, 30);
this.b15.TabIndex = 0;
this.b15.Text = "1";
//
// b16
//
this.b16.Location = new System.Drawing.Point(184, 112);
this.b16.Name = "b16";
this.b16.Size = new System.Drawing.Size(30, 30);
this.b16.TabIndex = 0;
this.b16.Text = "*";
this.b16.Visible = false;
//
// b8
//
this.b8.Location = new System.Drawing.Point(184, 48);
this.b8.Name = "b8";
this.b8.Size = new System.Drawing.Size(30, 30);
this.b8.TabIndex = 0;
this.b8.Text = "8";
//
// b9
//
this.b9.Location = new System.Drawing.Point(88, 80);
this.b9.Name = "b9";
this.b9.Size = new System.Drawing.Size(30, 30);
this.b9.TabIndex = 0;
this.b9.Text = "7";
//
// b14
//
this.b14.Location = new System.Drawing.Point(120, 112);
this.b14.Name = "b14";
this.b14.Size = new System.Drawing.Size(30, 30);
this.b14.TabIndex = 0;
this.b14.Text = "2";
//
// t1
//
this.t1.Location = new System.Drawing.Point(112, 328);
this.t1.Name = "t1";
this.t1.TabIndex = 0;
this.t1.Text = "";
this.t1.KeyDown += new System.Windows.Forms.KeyEventHandler(this.key_press);
//
// b1
//
this.b1.Location = new System.Drawing.Point(88, 16);
this.b1.Name = "b1";
this.b1.Size = new System.Drawing.Size(30, 30);
this.b1.TabIndex = 0;
this.b1.Text = "15";
//
// b2
//
this.b2.Location = new System.Drawing.Point(120, 16);
this.b2.Name = "b2";
this.b2.Size = new System.Drawing.Size(30, 30);
this.b2.TabIndex = 0;
this.b2.Text = "14";
//
// b3
//
this.b3.Location = new System.Drawing.Point(152, 16);
this.b3.Name = "b3";
this.b3.Size = new System.Drawing.Size(30, 30);
this.b3.TabIndex = 0;
this.b3.Text = "13";
//
// b4
//
this.b4.Location = new System.Drawing.Point(184, 16);
this.b4.Name = "b4";
this.b4.Size = new System.Drawing.Size(30, 30);
this.b4.TabIndex = 0;
this.b4.Text = "12";
//
// b5
//
this.b5.Location = new System.Drawing.Point(88, 48);
this.b5.Name = "b5";
this.b5.Size = new System.Drawing.Size(30, 30);
this.b5.TabIndex = 0;
this.b5.Text = "11";
//
// b6
//
this.b6.Location = new System.Drawing.Point(120, 48);
this.b6.Name = "b6";
this.b6.Size = new System.Drawing.Size(30, 30);
this.b6.TabIndex = 0;
this.b6.Text = "10";
//
// b7
//
this.b7.Location = new System.Drawing.Point(152, 48);
this.b7.Name = "b7";
this.b7.Size = new System.Drawing.Size(30, 30);
this.b7.TabIndex = 0;
this.b7.Text = "9";
//
// Form1
//
this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
this.ClientSize = new System.Drawing.Size(304, 221);
this.Controls.AddRange(new System.Windows.Forms.Control[] {
this.lbl3,
this.lbl2,
this.lbl1,
this.t1,
this.b16,
this.b15,
this.b14,
this.b13,
this.b12,
this.b11,
this.b10,
this.b9,
this.b8,
this.b7,
this.b6,
this.b5,
this.b4,
this.b3,
this.b2,
this.b1});
this.Name = "Form1";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "Game";
this.ResumeLayout(false);
}
#endregion
///
/// The main entry point for the application.
///
[STAThread]
static void Main()
{
Application.Run(new Form1());
}
private void key_press(object sender, System.Windows.Forms.KeyEventArgs e)
{
if (flag ==0)
{
string keyId = e.KeyCode.ToString();
switch (keyId)
{
case "Right":LeftPress();
break;
case "Left":RightPress();
break;
case "Down":UpPress();
break;
case "Up":DownPress();
break;
}
}
}
private void assign()
{
if(numbers[0] != -1)
b1.Text = numbers[0].ToString();
else
{
b1.Text = "*";
b1.Visible = false;
}
if(numbers[1] != -1)
b2.Text = numbers[1].ToString();
else
{
b2.Text = "*";
b2.Visible = false;
}
if(numbers[2] != -1)
b3.Text = numbers[2].ToString();
else
{
b3.Text = "*";
b3.Visible = false;
}
if(numbers[3] != -1)
b4.Text = numbers[3].ToString();
else
{
b4.Text = "*";
b4.Visible = false;
}
if(numbers[4] != -1)
b5.Text = numbers[4].ToString();
else
{
b5.Text = "*";
b5.Visible = false;
}
if(numbers[5] != -1)
b6.Text = numbers[5].ToString();
else
{
b6.Text = "*";
b6.Visible = false;
}
if(numbers[6] != -1)
b7.Text = numbers[6].ToString();
else
{
b7.Text = "*";
b7.Visible = false;
}
if(numbers[7] != -1)
b8.Text = numbers[7].ToString();
else
{
b8.Text = "*";
b8.Visible = false;
}
if(numbers[8] != -1)
b9.Text = numbers[8].ToString();
else
{
b9.Text = "*";
b9.Visible = false;
}
if(numbers[9] != -1)
b10.Text = numbers[9].ToString();
else
{
b10.Text = "*";
b10.Visible = false;
}
if(numbers[10] != -1)
b11.Text = numbers[10].ToString();
else
{
b11.Text = "*";
b11.Visible = false;
}
if(numbers[11] != -1)
b12.Text = numbers[11].ToString();
else
{
b12.Text = "*";
b12.Visible = false;
}
if(numbers[12] != -1)
b13.Text = numbers[12].ToString();
else
{
b13.Text = "*";
b13.Visible = false;
}
if(numbers[13] != -1)
b14.Text = numbers[13].ToString();
else
{
b14.Text = "*";
b14.Visible = false;
}
if(numbers[14] != -1)
b15.Text = numbers[14].ToString();
else
{
b15.Text = "*";
b15.Visible = false;
}
if(numbers[15] != -1)
b16.Text = numbers[15].ToString();
else
{
b16.Text = "*";
b16.Visible = false;
}
}
public void RightPress()
{
int chk;
int loc;
int swap;
loc = locator();
if (((loc+1)%4) == 0)
return;
swap = numbers[loc+1];
numbers[loc+1] = -1;
numbers[loc] = swap;
MakeVisible();
assign();
chk = CheckForCompletion();
lbl3.Text = count.ToString();
if (chk == 0)
{
count++;
lbl3.Text = count.ToString();
}
if (chk == 1)
{
flag = 1;
lbl1.Visible = true;
}
}
public void LeftPress()
{
int chk;
int loc;
int swap;
loc = locator();
if ((loc%4) == 0)
return;
swap = numbers[loc-1];
numbers[loc-1] = -1;
numbers[loc] = swap;
MakeVisible();
assign();
chk = CheckForCompletion();
lbl3.Text = count.ToString();
if (chk == 0)
{
count++;
lbl3.Text = count.ToString();
}
if (chk == 1)
{
flag = 1;
lbl1.Visible = true;
}
}
public void UpPress()
{
int chk;
int loc;
int swap;
loc = locator();
if (loc<=3)
return;
swap = numbers[loc-4];
numbers[loc-4] = -1;
numbers[loc] = swap;
MakeVisible();
assign();
chk = CheckForCompletion();
lbl3.Text = count.ToString();
if (chk == 0)
{
count++;
lbl3.Text = count.ToString();
}
if (chk == 1)
{
flag = 1;
lbl1.Visible = true;
}
}
public void DownPress()
{
int chk;
int loc;
int swap;
loc = locator();
if (loc>11)
return;
swap = numbers[loc+4];
numbers[loc+4] = -1;
numbers[loc] = swap;
MakeVisible();
assign();
chk = CheckForCompletion();
lbl3.Text = count.ToString();
if (chk == 0)
{
count++;
lbl3.Text = count.ToString();
}
if (chk == 1)
{
flag = 1;
lbl1.Visible = true;
}
}
private int locator()
{
int i;
for (i=0; i<=15; i++)
{
if (numbers[i] == -1)
break;
else continue;
}
return i;
}
private int CheckForCompletion()
{
int j;
for (int i=0; i<=15; i++)
{
if (numbers[i] == -1)
numbers[i] = 16;
}
for (j=0; j<=14; j++)
{
if (numbers[j]>numbers[j+1])
break;
}
if (j == 15)
return 1;
else
{
for (int i=0; i<=15; i++)
{
if (numbers[i] == 16)
numbers[i] = -1;
}
return 0;
}
}
private void button1_Click(object sender, System.EventArgs e)
{
Application.Exit();
Form1 f = new Form1();
Application.Run(f);
}
private void MakeVisible()
{
b1.Visible = true;
b2.Visible = true;
b3.Visible = true;
b4.Visible = true;
b5.Visible = true;
b6.Visible = true;
b7.Visible = true;
b8.Visible = true;
b9.Visible = true;
b10.Visible = true;
b11.Visible = true;
b12.Visible = true;
b13.Visible = true;
b14.Visible = true;
b15.Visible = true;
b16.Visible = true;
}
}
}